I am sure the community that is poisonous inhibits the growth of Pvp. But let us face it, this aspect of the neighborhood has always existed and isn't unique to RS Gold . I would wager the battle system does in fact have to do with the decrease of Pvp, given the comparative prevalence of PvP in Old School. However, when I had to snare Pvp's"troubles" on a single problem, it would simply be the fact that Jagex now focuses their advancement more and more on high-level, end-game content.
As a PKer myself, you would be surprised by how some affordable armors are broken in PvP. Frequent elder rune being royal d'hide, and the best example of this the second. The problem is the supplies. It prices SO MUCH since they released 120 farming/herblore. PKing has gotten exceedingly costy, hence the people who do it tend to risk more as a means is not really to PK for cheap.
I just believe the battle system in general is simply uninteresting and so clunky for a game trying to be contemporary and of course that the ass ticks that are archaic. I've played with other MMOS just for Pvping because their battle is exciting and enjoyable but RS is just not one of them who has it, it is the part of RS3. Nothing against the people who like it, to each their own but it does not appeal to bulk who will locate a pvp encounter elsewhere.
When a lot of the best Pvp gear was gear, but if you look at the height of PvP, it arrived at a time. Since the creators of Runescape 2007 Gold never meant for it to be"defeated" or"maxed". They implemented skills that often offered no meaningful content or equipment at high levels, and that were costly or slow to train.